Darkest Dungeon 2 Thoughts
I completed the first Darkest Dungeon 4 years after starting it and I've just completed its sequel Darkest Dungeon 2, finishing the 5th confession Cowardice. The developers Red Hook are very brave and ambitious to reimagine key parts of the game in DD2, because it's very different. Some thoughts. DESIGN SHIFT OF BIG RUN TO MANY SMALL RUNS My runs in the first DD were 30-50 hours long. DD2 is aiming for the established rogue-lite formula of Slay the Spire, Hades 2 and Ball x Pit where each run is about 30-60 minutes long, and you do it over and over again while making progress in metagame systems for in-run advantages. This is the source of the biggest changes in the player experience. A SMALLER EXPERIENCE It's a big mental transformation as DD1 felt like a big epic campaign where you had multiple teams, had to build new ones and you could manage risk mid-stage by exiting but go again later. In contrast, DD2 is heavily instanced with less continuity, unnamed Characters and ...