Learning through Balance: Slay the Spire
I completed Act IV of Slay the Spire a few days ago after encountering the final boss a little less than 10 times. It's a great rogue-lite and what was interesting was how I learned one of the most important parts of the game. First, some context. Slay the Spire is a rogue-lite + deck builder mashup. In combat, players start with ~20 cards in their decks and a subset of 5 is drawn from their deck every turn. Players have a mana budget each turn and each card has its own mana cost. Used and unused cards every turn are mostly returned to a pile that can be drawn from after the initial draw pile is exhausted. At the end of most battles the player has an opportunity to choose a card from three to add to their decks. The beginner's inclination is to constantly add new cards, because most of them are pretty cool, allow combo opportunities and individually stronger than your default deck. Deck size turns out to be critical for the player because your draw size stays the same unl...