Posts

Showing posts from February, 2026

Do Machines Dream of Electric Profits?

"Make me profits."  That is the endgame dream of Capital -- a single sentence put into a machine and out the other comes productivity: successful apps, hit video games, blockbuster movies amongst others. All just means to profit. Today, there is a lot of noise around Labor vs. Executives but it is only a transition to the endgame. Almost all Executives are not actually Capital, but rather just capital allocators, and machines that can produce those outcomes better than humans can also allocate better than humans. By the time we get to a place where all you need to do to generate a hit video game is tell a machine to do it, you can just tell it to make as much profit as possible in every possible space.  And in that world, if multiple machines from independent parties can achieve this, what separates them is down to the raw inputs (per Jensen): power, chips, infrastructure, models and apps. Ultimately along geopolitical lines, but possibly multiple parties within a geopolitica...

Darkest Dungeon 2 Thoughts

I completed the first Darkest Dungeon 4 years after starting it  and I've just completed its sequel Darkest Dungeon 2, finishing the 5th confession Cowardice. The developers Red Hook are very brave and ambitious to reimagine key parts of the game in DD2, because it's very different. Some thoughts. DESIGN SHIFT OF BIG RUN TO MANY SMALL RUNS My runs in the first DD were 30-50 hours long. DD2 is aiming for the established rogue-lite formula of Slay the Spire, Hades 2 and Ball x Pit where each run is about 30-60 minutes long, and you do it over and over again while making progress in metagame systems for in-run advantages. This is the source of the biggest changes in the player experience. A SMALLER EXPERIENCE It's a big mental transformation as DD1 felt like a big epic campaign where you had multiple teams, had to build new ones and you could manage risk mid-stage by exiting but go again later. In contrast, DD2 is heavily instanced with less continuity, unnamed Characters and ...